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FOCUS AREA 4

Set piece set up without delay, clear expectations and parameters.

1.Scrum: 
•Scrums are to be set within 30 seconds of them being awarded. If unsettled the referee can blow time off and not waste playing time.
•Scrum = Clear gap between Front Rows, balanced on calls, push straight, bind legal.
TRIGGER = manage positive player behaviour and insist on tidy scrums

      Rationale: We are trying to minimise wasted time in the match.

2.   Lineout

•Lineouts need to form without delay and the gap needs to be maintained prior to the throw-in
•Not straight throws will be adjudicated even if opposition team does not jump.
•Lineout mauls must be set up legally so defenders have access to the player in possession.
Rationale: If teams come in late on their throw then the referees will not insist on numbers as the non-throwing team will not have time to adjust.